![]() No sure how Steam does it, with DOS but every Steam Workshop game I've used, has a Steam GameID number as a folder, and a ModID Number as the mod folder. GOG may take a little time (Usually in Hours, not days) to make the offline installers, once Galaxy gets the update, but other than that same game versions are the norm.Īs far as mods go, it should make no difference, they are the same mod, just located in different folders. ![]() ![]() Or will the game be a "different version" and therefor be uncompatable? Will a player with the game on GOG and a mod from Nexus be able to join my steam game with the exact same mod from the workshop? Find the link to the mod that you wish to download from the Steam Workshop The link is in the address bar of your browser (In this example Google Chrome) Copy the link. First, Launch the SFM SDK, use the Edit Search Paths for selected Mod function and see if Workshop is turned on. ![]()
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